Macaw Digital Wallet

Timeline

November 2021-May 2022

Tools

Figma, Adobe XD, Google Forms, Google Drawings, UsabilityHub, Optimal Workshop

My Role

UX Researcher, UX Designer, UI Designer, UX Writer

Design Thinking, UX Research, Competitive Analysis, SWOT Analysis, User Stories, Interviews, Surveys, Personas, User Flows & Task Analysis, Journey Maps, Information Architecture, Mobile-First, Site Maps, Card Sorting, Rapid Prototyping, Wireframing & Prototyping, Usability Testing, Affinity Mapping, Rainbow Spreadsheets, Preference Tests, Visual Design, UI Design, Illustration Style Guides, Design Language Systems, UX Writing, Microcopy

Skills

Context

The rise of digital wallets—Venmo, Cash App, PayPal, ApplePay—has reshaped the world of buying and selling. As part of my UX Design bootcamp, I was tasked with designing a digital wallet in the form of a mobile-first responsive web app. But with such titan competitors on the market, I wanted to create something new in the fintech space.

Project

I set out to harness digital wallets for the greater good. For this project, I designed an app that provides users with a solution to charitable giving in the form of a digital wallet, to help them achieve their charitable giving goals while completing daily financial transactions.

01

Explore digital wallets

02

Understand needs, goals, motivations

03

Empathize with users

04

Map the app

05

Validate with users

06

Refine the design

07

Final product

01

Explore digital wallets

I began exploring my idea for a new kind of digital wallet by writing a problem statement

Digital wallet users need a way to easily, quickly, and securely look up and make charitable contributions because they want to support their favorite nonprofits with the least amount of effort and hassle. We will know this to be true when we see an increase in charitable contributions from individuals made via Macaw digital wallet.

I conducted competitive and S.W.O.T. analyses to understand how digital wallets and charitable giving already interact

Direct competitors: other digital wallets; Indirect competitors: digital fundraising tools for nonprofits; Replacement competitors: traditional giving methods (i.e., check)

I analyzed PayPal, a direct competitor, and Give Lively, an indirect competitor. I learned that the market is oversaturated with digital wallet that offer charitable giving subfeatures, but none of them offer an experience wholly focused on charitable giving.

I wrote user stories and made a list of functional requirements as a starting place for ideation

  • Login / Sign up flow, enabled with 2-factor authentication

  • Onboarding quiz to set personal giving goals

  • Dashboard to measure personal giving goals

  • Saved tax information (tax receipts, list of all donations by tax year)

  • Feed of stewardship updates shared by user’s charities

  • Money transfer function to donate via credit card, debit card, ACH transfer, crypto, enabled with 2-factor authentication

  • QR function to donate on the go

  • Options to give in memory/honor, give gift memberships, and send “giving gift cards”

  • Page to browse and favorite charities

  • Feed of giving opportunities

  • Blog of educational articles

  • Feature(s) to find, log, and share in-kind donations

  • Wallet where card and account info is stored

  • Settings menu (change permissions, log out, etc.)

  • Feature to host your own fundraiser and share to social media

02

Understand needs, goals, motivations

I set research goals to guide my inquiries into user needs, goals, and motivations

  • Identify users’ behaviors and attitudes about charitable giving - How often, when, and how do they make donations? What motivates or discourages them from doing so?

  • Document users’ opinions of existing digital wallets on the market

  • Collect data on the context in which users would use a digital wallet to make donations

  • Evaluate how important privacy and security are to users

  • Discern users’ feelings about gamification experiences

I surveyed 21 people and interviewed 4 more to learn more

My research led to insights about digital wallets, charitable giving, and motivation

I used these insights to refine the app’s scope

For example, I narrowed Macaw’s target demographic from 21 to 75 year olds to 18 to 55 year olds based on existing digital wallet behaviors

  • Younger users already use digital wallets on a regular basis

  • Older users do not use digital wallets

  • Older users prefer traditional donation methods like checks

  • Giving days aren’t widely popular, people like to give throughout the year if/when they can and want

  • Most people don’t take tax benefits, either because they don’t know how or their giving is too low for it to pay off

  • Most people who do not give to charity don't participate because they don’t have the means to, they prefer to give in other ways (volunteering, in-kind), or they do not know how to access charities to donate

  • Most people use digital wallets to transfer money to friends, family, and merchants

  • QR codes are neither of interest nor not of interest

  • Gamification is a controversial topic, and motivation is highly personal

  • Privacy and security are, expectedly, top concerns for any fintech app

03

Empathize with users

Feedback could be sorted into 3 groups based on age/generational attitudes, so I developed 3 personas to represent these trends

04

Map the app

Once I understood how Macaw needed to serve all of its users, I mapped and tested the app’s information architecture

Because users already have strong mental models of digital wallets, I knew that IA would be particularly important to help users understand the dual nature of this product

I developed a mobile-first plan to get a bigger picture of the product ecosystem and identify which features to focus on

Then I began wireframing flows for new and existing users

05

Validate with users

I conducted 6 usability tests using a mid-fidelity prototype

Goals:

  • Determine if participants understand what the app is about quickly and easily, and the value it provides

  • Measure efficiency and effectiveness of the onboarding process

  • Determine whether the Transactions and Wallet features fulfill users’ core needs in a digital wallet

  • Observe how users set up and use the My Giving features (Configure, Dashboard, Badges)

I systematically analyzed the results to understand what design changes I needed to make

This looks familiar in structure to other apps I’ve used.
I need to be able to set up multiple giving configurations at once.
I’ve never gotten into charitable giving because it can be such a pain, so I like that this leads me through the process.
I wish it were easier to change the charities I’m donating to after I set it up the first time.
I love the summaries. I love charts and percentages, I like to see a breakdown easily. I appreciate that those are upfront here.
I like that the color of the Macaw changes for different pages.. It’s fun and helps me see where I am in the app.
The order of navigation icons is confusing to me. There needs to be greater separation of banking from charitable giving functions.
If I’m buying 10 cups of coffee a week and rounding up on each, that’s a lot of receipts. I need a detailed way of accounting for my donations.

Insights:

  • Users felt that the niche purpose of the app brought new and delightful value to their lives. The options for how to give appealed greatly to them.

  • The dual nature of the digital wallet and charity app still needed clarification. Users weren't sure if the primary purpose of the app was as a digital wallet or a charity app.

  • Missing selections during Configure disrupted the process.

  • Users felt that additional features typical of digital wallets were missing here (e.g., transaction history).

  • Subnavigation (skip, next, etc.) was confusing throughout the app.

  • Some users felt that Macaw needed more back-end accounting features in order for it to add significant value to users' lives. It’s not enough to help users donate, they also need help knowing what to do after the donation to take their giving to the next level (e.g., tax benefits).

06

Refine the design

After addressing usability issues, I ran preference tests to start developing the visual design

Test 1

Variables: (1) color scheme (yellow and light blue vs. dark and light blue) and (2) color design (vibrant color vs. white with color)

Results: Many users liked the vibrant color schemes, but the majority selected white/ blue because readability is best with this combo

Test 2

Variable: type of intro image (macaws to match the brand vs. a money/charity image to indicate app’s purpose)

Results: the on-brand image is catchier and brighter, creating more positive feelings; however, readability should be factored into the final image choice

The palette leans heavily on blues to establish a productive and trustworthy atmosphere and emphasize the app’s primary purpose as a financial wallet

Accent colors of yellow, green, and red elicit feelings of warmth, prosperity, and emotion

I took inspiration from macaws in nature and based design decisions on color theory

I created an explanatory Style Guide and Design Language System encompassing typography, colors, UI elements, text fields, icons, illustrations*, brand voice, and more

*For this project, I created custom illustrations for Macaw’s brand

Finally, I used a high-fi prototype to solicit one more round of feedback from other UX and UI designers

Even at this late stage in the project, feedback helped me identify remaining weaknesses in the design. For example, I changed the onboarding from progressive coach marks to a carousel at sign up.

Other changes:

  • Added help icons to help clarify charitable giving-related jargon

  • Cleaned up color and typography to make everything more legible

  • Simplified the most info-dense and complex screens

07

Final product

By the end of the project, I created a brand-new product in the digital wallet space. Macaw offers all the capabilities of a digital wallet that users are familiar with, but with the addition of specialized solutions to make charitable giving easy, realistic, and delightful. With time and resources to continue developing, the app has huge potential to impact users and the charities they support.

What did I learn?

Feedback, iterate, feedback, iterate, feedback, iterate

Document everything and keep files organized

UX is the underlying architecture and logic of a product, UI is the plaster and paint that makes it both beautiful and functional

Incorporate accessibility into your designs early on

What’s next? 

Build out features that encourage users to engage more deeply with their charities, such as Explore, notifications, social sharing, campaigns, badge themes, trending fundraisers, and charity newsletters/updates

Conduct long-term data analysis and user research about giving and motivation

Flush out the back end (e.g., accounting, features for partner charities, etc.) to expand the app's functionality

Thanks for reading!

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